The good thing is my supervisor likes my idea, so I didn't have to change it before writing my proposal! I'm also excited about the research phase, which I didn't think I would be. I've chosen some texts and websites that are both valuable and interesting (this list is not exhaustive of everything I have included in my submission):
- Acting for animators by Ed Hooks, in which he uses classic acting theory to describe how we can improve our character animation;
- Cartoon animation by Preston Blair - an older book about traditional animation with awesome drawings of poses and cycles and methods for animation;
- fxguide has new articles almost every day from industry professionals on all things film and 3D;
- Digital-Tutors has hundreds of video tutorials on software, subjects and methods (Teesside University currently has a group subscription to this);
- and 3D World magazine has a variety of articles from theory and art to specific tutorials, so I will be using some of these to strengthen my work, too.
I mentioned in my last post that my piece will be character animation based with simple block environments; here is a student project (also from Teesside University) I found online that shows the kind of look I'm after - clean, polished and understandable:
I've cut down my lengthy script to more reasonable length now, so after I've made a more thorough schedule I should be able to start storyboarding. Hooray!
Caitlin :)
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